NVIDIA 2006

GeForce 8800GTS

Summary

NVIDIA released the GeForce 8800GTS in 2006. This graphics card features the G80 GPU, manufactured on a 90nm process. It comes equipped with 320-640 MB GDDR3 memory on a 320-bit interface, delivering up to 64 GB/s of bandwidth. The GPU operates at 500 (1200) MHz with a theoretical compute performance of 345.6 GFLOPS. The card connects via PCIe16X and requires 6pin external power. It supports DX10.

Performance

GPU Clock 500 (1200) MHz
Memory Clock 1600(800)
Shader Performance 345600 MFLOPS
Pixel Fillrate 10000 MP/s
Texel Fillrate 12000 MT/s

Memory

Memory Size 320-640 MB
Bus Width 320-bit
Memory Type GDDR3
Max Bandwidth 64000 MB/s

Architecture

GPU Chip G80
Core Config 96 SP; 24 TMU; 20 ROP
Vertex Processors 96
Process Size 90nm
Transistors 681m

Compatibility

DirectX DX10
Bus Slot PCIe16X
External Power 6pin

Release

Release Year 2006
Launch Price Highend

Performance to Price

Worse Better

Performance Comparison

Shader Performance (MFLOPS)

Memory Bandwidth (MB/s)

Game Performance Estimates

FPS estimates scaled from RTX 3060 benchmark data. Actual results vary based on CPU, drivers, and game updates.

Cyberpunk 2077

2020
Medium
2
FPS
High
2
FPS
Ultra
2
FPS

Red Dead Redemption 2

2019
Medium
2
FPS
High
2
FPS
Ultra
1
FPS

GTA V

2015
Medium
4
FPS
High
3
FPS
Ultra
2
FPS

Fortnite

2017
Medium
4
FPS
High
3
FPS
Ultra
2
FPS

Valorant

2020
Medium
10
FPS
High
9
FPS
Ultra
7
FPS

Counter-Strike 2

2023
Medium
5
FPS
High
4
FPS
Ultra
3
FPS

Call of Duty: MW III

2023
Medium
3
FPS
High
3
FPS
Ultra
2
FPS

Apex Legends

2019
Medium
4
FPS
High
3
FPS
Ultra
2
FPS

Elden Ring

2022
Medium
2
FPS
High
1
FPS
Ultra
1
FPS

Hogwarts Legacy

2023
Medium
2
FPS
High
2
FPS
Ultra
1
FPS

The Witcher 3

2015
Medium
4
FPS
High
3
FPS
Ultra
2
FPS

Baldur's Gate 3

2023
Medium
3
FPS
High
2
FPS
Ultra
1
FPS
60+ FPS (Smooth) 30-59 FPS (Playable) <30 FPS (Low)

Notes

One of the first DX10 cards available, and to use a unified pixel/vertex/geometry shader architecture.