Summary
NVIDIA released the GeForce 8800GTS in 2006. This graphics card features the G80 GPU, manufactured on a 90nm process. It comes equipped with 320-640 MB GDDR3 memory on a 320-bit interface, delivering up to 64 GB/s of bandwidth. The GPU operates at 500 (1200) MHz with a theoretical compute performance of 345.6 GFLOPS. The card connects via PCIe16X and requires 6pin external power. It supports DX10.
Performance
GPU Clock
500 (1200) MHz
Memory Clock
1600(800)
Shader Performance
345600 MFLOPS
Pixel Fillrate
10000 MP/s
Texel Fillrate
12000 MT/s
Memory
Memory Size
320-640 MB
Bus Width
320-bit
Memory Type
GDDR3
Max Bandwidth
64000 MB/s
Architecture
GPU Chip
G80
Core Config
96 SP; 24 TMU; 20 ROP
Vertex Processors
96
Process Size
90nm
Transistors
681m
Compatibility
DirectX
DX10
Bus Slot
PCIe16X
External Power
6pin
Release
Release Year
2006
Launch Price
Highend
Performance to Price
Worse
Better
Performance Comparison
Shader Performance (MFLOPS)
Memory Bandwidth (MB/s)
Game Performance Estimates
FPS estimates scaled from RTX 3060 benchmark data. Actual results vary based on CPU, drivers, and game updates.
Cyberpunk 2077
2020Medium
2
FPS
High
2
FPS
Ultra
2
FPS
Red Dead Redemption 2
2019Medium
2
FPS
High
2
FPS
Ultra
1
FPS
GTA V
2015Medium
4
FPS
High
3
FPS
Ultra
2
FPS
Fortnite
2017Medium
4
FPS
High
3
FPS
Ultra
2
FPS
Valorant
2020Medium
10
FPS
High
9
FPS
Ultra
7
FPS
Counter-Strike 2
2023Medium
5
FPS
High
4
FPS
Ultra
3
FPS
Call of Duty: MW III
2023Medium
3
FPS
High
3
FPS
Ultra
2
FPS
Apex Legends
2019Medium
4
FPS
High
3
FPS
Ultra
2
FPS
Elden Ring
2022Medium
2
FPS
High
1
FPS
Ultra
1
FPS
Hogwarts Legacy
2023Medium
2
FPS
High
2
FPS
Ultra
1
FPS
The Witcher 3
2015Medium
4
FPS
High
3
FPS
Ultra
2
FPS
Baldur's Gate 3
2023Medium
3
FPS
High
2
FPS
Ultra
1
FPS
60+ FPS (Smooth)
30-59 FPS (Playable)
<30 FPS (Low)
Notes
One of the first DX10 cards available, and to use a unified pixel/vertex/geometry shader architecture.